Part 3
PART 3Music for this update:
http://www.youtube.com/watch?v=24ABxDkbI5c
Last time, Jack Orlando was knocked unconscious by Biff. Who was totally justified in doing so, by the way. But letting it happen was required, because it's how the game transitions from day to night.

All of the characters from the daytime are gone. If you were expecting that shoe-shining kid to matter in the narrative, well, too bad. Alice is also gone, and Biff will, sadly, not be appearing again.
So, as astute viewers have noticed, I forgot to grab Jack's wallet from his office.

It has five dollars in it, which we can have Jack give to anyone we want. Usually, though, they just thank him and then continue being the unhelpful assholes they were before, even though the money will be gone from our inventory afterwards. This has given rise to the idea that you can lose all your money and be unable to get any more, but that's not actually true -- Jack Orlando can always find more money, once he runs out. But more will only appear if you have already spent all the money you can get normally, which includes the bullshit wallet that nobody ever remembers to pick up, meaning a lot of people end up stuck. Bad game design.
The police chief gave Jack his car keys, meaning we can finally leave the neighborhood. This game has a world map, with several locations for Jack to drive to; however, several of them are actually connected normally as well meaning the map is actually lying about how big the game world is. In truth, we're already done with a fourth of the game's locations and Jack hasn't actually managed to investigate anything yet!


There is a woman here, selling roses. She appears to have dropped one on the ground!

Please note that, even if you give her all your money, it is impossible to actually buy roses from her. Stealing one is the only way.





Nobody knows anything. Around the corner, though, is this suspicious-looking guy.


I've come to appreciate the fact that Jack's voice actor puts a drunken slur on everything he says, no matter what it is.





This guy obviously knows something, for once. Maybe a gun will get him talking.

That didn't work. But there's another way:


Guns are not intimidating, but a back-handed slap to the face is scary shit.





You may be wondering where we heard of a casino. Well, we didn't, but we're looking for one anyway I guess.









He has no more information to impart. Time to go ruin some more peoples' days.





We pass by the Chinese laundry. There's a stall outside, but nobody manning it yet. I just wanted to point this out because it's one of the more bullshit things in this game, but we'll come back to why that is much later on. Right now, we're heading for Charlie's shop, which is where that cigar from the crime scene was purchased. Charlie is an old pal of Orlando's,
















Now that we have picked up the five bucks from Jack's wallet and the five dollars from Charlie, the infinitely spawning money has been unlocked. From now on, if we run out, money will magically appear in front of the local hotel. So that's convenient.
We also steal a newspaper from the newspaper rack. Even though we already have one. They're not interchangeable and are used in different spots, even though they're the same goddamn thing.
We're done with Charlie for now. Next to the shop is the best character in the game, so let's go talk to her.










